... So maybe that retarded idea from last post has legs after all? I mean if Twilight can work, why not some story featuring all the romance and action of World War 1 mixed with the supernatural mystery and raw sexuality of werewolves. It's a no-brainer: World War = WW = WereWolves! The have DOGfights in the skies! We can have a British pilot that turns into a were-bulldog!
The question is: Can I fit all of that in a cheaply made and marketable iPhone game in less than a month?
Survey says:.. No.
More Project Voltron stuff tomorrow. Maybe.
Thursday, September 30, 2010
Monday, September 27, 2010
Rule #63
For those of you who don't follow (warning, you will get sidetracked) check here.
So this is the female variant of the main character... I'm not 100% happy with her, but hey- When am I ever? It's more than enough for the moment though.
I had also planned of having a background story for these two (well... one unisex story at least) done by now but I still can't decide whether I want them to be cybernetic monkey repair persons (as needed by cyber-circuses, for example) that just happen to be pretty handy in a space jet, or trans-dimensional werewolves that only look like people in our dimension but use their incredible were-powers to be ace pilots.
Admittedly, it's probably going to be neither, but I'd just like to shotgun both of those origin stories for some other game down the line regardless.
So this is the female variant of the main character... I'm not 100% happy with her, but hey- When am I ever? It's more than enough for the moment though.
I had also planned of having a background story for these two (well... one unisex story at least) done by now but I still can't decide whether I want them to be cybernetic monkey repair persons (as needed by cyber-circuses, for example) that just happen to be pretty handy in a space jet, or trans-dimensional werewolves that only look like people in our dimension but use their incredible were-powers to be ace pilots.
Admittedly, it's probably going to be neither, but I'd just like to shotgun both of those origin stories for some other game down the line regardless.
Labels:
Portrait,
Project Voltron
Thursday, September 23, 2010
Follow the arrows - They'll show you where to go...
So as mentioned before: The player's ship, plus decals.
I originally struggled with this a little... Some of the designs for the NPC ships have come pretty naturally because I want them to tie in with the characters traits/themes. Because I hadn't fully decided on what I wanted the main character to be (see previous discussion) I didn't want to impose a theme on the ship, nor did i want to enforce too stiff a personality. I didn't want to leave it blank though, nor did I want to entirely rip off Robotech/Macross, so I thought about functionality... and the only thought I had was:
"Well the ships heading that way, may as well point that out... I guess... :S"
And so there you have it. It started out as some goofy big block arrow and I sexed it up from there. Co-incidentally, I then decided to use arrows more in the character design too, just for the sake of consistency.
I originally struggled with this a little... Some of the designs for the NPC ships have come pretty naturally because I want them to tie in with the characters traits/themes. Because I hadn't fully decided on what I wanted the main character to be (see previous discussion) I didn't want to impose a theme on the ship, nor did i want to enforce too stiff a personality. I didn't want to leave it blank though, nor did I want to entirely rip off Robotech/Macross, so I thought about functionality... and the only thought I had was:
"Well the ships heading that way, may as well point that out... I guess... :S"
And so there you have it. It started out as some goofy big block arrow and I sexed it up from there. Co-incidentally, I then decided to use arrows more in the character design too, just for the sake of consistency.
Labels:
Project Voltron
Tuesday, September 21, 2010
A big arrow pointing to my fly...
So this is taking a little longer than I was anticipating. Not all my fault though, I was pretty sick there for a while.
So this is the player character, and will be used in game during conversations with other pilots. I'm thinking about doing a female version as well, and at some point I'll add some simple animation. I don't really have a massive need to get this done now (i.e. I should be focusing more on getting the ships out of the way) but I decided to go ahead with this so I can get the proportions/templates done.
My apologies for being kinda boring. I'll work on bringing the entertainment when I'm not so damn tired :P.
So this is the player character, and will be used in game during conversations with other pilots. I'm thinking about doing a female version as well, and at some point I'll add some simple animation. I don't really have a massive need to get this done now (i.e. I should be focusing more on getting the ships out of the way) but I decided to go ahead with this so I can get the proportions/templates done.
My apologies for being kinda boring. I'll work on bringing the entertainment when I'm not so damn tired :P.
Labels:
Portrait,
Project Voltron,
Tired
Monday, September 6, 2010
Rod Thunder was taken.
In what I'm now dubbing "Sketchy Mondays": this is a sketch I did of the cocky hotshot NPC. I really need to work out a way to make him look more like a jerk... This is just a sketch though so I've got some time to work it out.
I don't have a name picked out for him yet, but I'm thinking "Dirk Lightning". Yes? No? Too pseudo-phallic?
Labels:
Project Voltron,
Sketch
Sunday, September 5, 2010
Spacecraft no. 2: Electric Boogaloo
So this is the 1st NPC ship... I haven't exactly worked out what NPC will be flying it yet, or what the name of the ship is called. Any ideas in that respect?
I do know it's attack will be some kind of beam that sweeps across some of the screen though. I think that's plenty for a Sunday night. I also know that on reflection the nose looks very beak like. Make of that what you will.
Also note that I did also get around to adding decals to that first ship, but I'm saving that to post another time when I'm feeling lazy(er than I am now).
Labels:
Project Voltron,
Tired
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