Here is an animation test of the player ship's movement. Of note: Idle movement gleam, directional tilting and evasive move. My apologies for subjecting you to a .gif file in this age of web2.0 and all, but I though my blog could do with a Geocities make-over. Next week: "Under construction" images.
Please ignore the jerkiness and the graininess, but I knew no other way of uploading an animation without having to do a whole flash thing. It will look smoother/sexier in game. Also ignore the shoddy jet burner animation, but it's late, I'm tired, and I don't love you nearly enough.
Wednesday, October 27, 2010
Tuesday, October 5, 2010
A newfound respect for Walt Disney.
Another day another ship. This is another one of the NPC ships, obviously lightning themed. Obviously blue. Obviously not greased.
Meanwhile, things have slowed down a little development wise now that I'm doing some animation. The current plan is to finish animating the player ship and at least one enemy ship, and then work on an alpha version of the game. Animation is a lot more annoying than I was planning though. At the moment, it's not so bad that I could've learnt 3D modelling in the time it's taken me to animate some 3D rotational movement, but it's definitely something I'm considering for next time.
Speaking of other things I'm considering for next time: It's taking a lot longer to get this done than I was expecting. It's really torn here between pumping out simpler one-concept, low art content apps or focusing on full proper games. The second option is definitely what I want to be doing, but there's a reason one man teams died out in the early 90's.
Meanwhile, things have slowed down a little development wise now that I'm doing some animation. The current plan is to finish animating the player ship and at least one enemy ship, and then work on an alpha version of the game. Animation is a lot more annoying than I was planning though. At the moment, it's not so bad that I could've learnt 3D modelling in the time it's taken me to animate some 3D rotational movement, but it's definitely something I'm considering for next time.
Speaking of other things I'm considering for next time: It's taking a lot longer to get this done than I was expecting. It's really torn here between pumping out simpler one-concept, low art content apps or focusing on full proper games. The second option is definitely what I want to be doing, but there's a reason one man teams died out in the early 90's.
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Project Voltron
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