Monday, June 4, 2012

Are you John Connor?

I had intended this to be a full body shot, but holy crap you guys: So many lines, too little time. I may end up revisiting this later in the month to finish it up.

Meanwhilst:
@Drew: Done. Be aware though that a robot Matt Preston would be designed with only two specifications in mind: Devouring everything in his path and cravats. He'd be like a massive classy Unicron.

@Aliesha: Exactly. Did you know that I was once mugged by two guys out the front of an orphanage as it suddenly caught fire? James Hollibot not only saved all the children in the orphanage but also used the muggers to put out the fire. Then he convinced the muggers to give up their life of crime and turn themselves in to the police. Then he gave me $50.

Sunday, June 3, 2012

Feel the power of ATTORNEY

And it's that easy... leave a comment, and it gets drawn.


I thought it might be a little easy to only draw James, so I also drew his arch-nemesis as well. For those of you following at home, here's how our fighters stack up:

James Wallabot:
Strengths: Can program binary load lifters, which are very similar to vaporators in most respects; Laser eyes
Weaknesses: Lasagna

James Hollibot:
Strengths: Everything
Weaknesses: Nothing (except maybe being a little too modest)

Saturday, June 2, 2012

Bird of prey

Woah... Day two and I almost forgot to post something?.. Just as well I did or things could've gotten... Hawkward.

Thursday, May 31, 2012

Welcome to AutomaJune.

Month of robots? Month of robots.

So, two things:
a)  I need to get back into some kind of groove where I'm actually doing things again, and

b) There's not nearly enough pictures of robots in this blog.

In an attempt to rectify this horrible oversight I'll be attempting to draw/sketch/paint a new robot every day this month.

If you have a robot you'd like to see, comment and let me know and I'll see what I can do. Hell, even if it isn't a robot write it down and I'll robotify it.

Tuesday, May 29, 2012

BY THE POWER OF GRAYSKULLLLLLLLLLLL

SKELETOR UP IN THIS MOTHERFUCKER.

Hey remember that time I said things were going to change? You know, three months ago? Ha ha ha yeah... those were some good times.

I can't even remember why I started this, but I know it'll be good practice for the inevitable day I have to spray paint it on someone's wall.

Monday, February 20, 2012

How could I lose? I've got a bionic arm!

I spent last night going through a lot of my old posts, just to see how far I'd come since starting this blog thing. I was pretty happy with how much better I'd gotten with the drawing, but what the hell has happened to my motivation? Or my enthusiasm? Or my passion? I mean... I think I have some idea what's beat me down (and I guess there's been a few other things happen...) but dammit I was going to kick ass and do great work.

Things are going to change. 

Thursday, January 5, 2012

I don't make things difficult. That's the way they get, all by themselves...

So finding time to get anything started at all is already proving difficult... Hopefully once things start getting into a groove it'll get a little easier.

The plan is to start working on a game of my own. I have a few designs in mind, but finding something that will be relatively quick to make solo is the challenge here. Ideally I'd be after something high on gameplay mechanics but low on art requirements, so something like a puzzle game (or at least something with puzzle elements). Unfortunately I don't have a good candidate for that at the moment, so instead I'm going to work on the best option I have despite that it's likely to be pretty art heavy. If I end up having some kind of epiphany I'll switch over or (unless I'm most of the way through already).

The game itself is a side scrolling brawler designed specifically for phone/tablets, with an emphasis on over the top action and ridiculous Marvel Vs Capcom style combos. Further, because I've been watching a lot of 80's action movies lately I want to give it that kind of a look and feel. Combinations and moves should provide enough depth to expand gameplay away from straight beat-em up and into challenge and puzzle territory as well. What's more important is that it remains accessible and fun to play... I'm aiming to have it so that cool stuff should happen even if you just randomly slash around the screen. The downside to this is that it will be too simplistic for a proper PC/console release, but there are options for expansion and reuse for phones/tablets.

With all that in mind, I've decided to use Stencyl to make this game rather than Unity, just because its seems like it should be a lot quicker for one person (also 2D friendly). It reminds me a lot of doing things in Flash, so I already feel pretty at home in it. It's still one more thing to learn, but that wont take as much time as doing the art... Particularly because I just can't seem to get into a decent flow with it at the moment. Having to rely on 2 underpowered laptops instead of my regular desktop machine doesn't help either... But at the same time I don't see any point in wasting time until I have access to it again.

Today's pic is some random character and enemy sketches/colour considerations. I think a lot of the references/homages/rip offs should be obvious. At the moment I'm thinking final art will be pixels.