Saturday, April 5, 2014

Repeat After Me #1- Programmer art ahoy

After the Cyberpunk Jam I decided to continue with previous blog name-drop Drew Fellows on another game of his own design, which is now "Repeat After Me". It seemed like a relatively easy build, but at the same time was going to offer a chance to learn some other features of GameMaker that I hadn't got around to learning yet, so it seemed like a fun little project to do.

I had intended to do this post last night, but I seem to have a habit of coding myself into infinite loops while working on this game, so I didn't really want to stop and call alpha until I had that sorted out. If you want to see progress so far, check it out here:

Drew has handled the basic design and will be handling look and feel, but I'll be doing construction and tuning it I'm guessing. At the moment, the basic mechanic is in and working, but it's very rough. Also it's not exactly suited to a computer, but it runs fairly well on mobile/tablet.

Anyway, it's late and I'm tired. I'm not sure if I'll move on from this dev for the moment or get my iOS developer license and make a demo. If I move on though, I might do a quick pass of the main website or move back to Mighty Hammer.

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