Alright so that's going to be about it as far as a design phase goes. I already have a fairly good idea of the main mechanics, and now with more of the game screens visualised I'm a little better prepared to make sure how all the pieces will fit together. I'm more than aware there's some things (maybe a lot of things) that still need to be laid out, but at this stage I'd rather focus on getting some kind of complete demo in place, and then do another design phase to think about whats missing.
Rest of the month I'll probably focus on art assets, and then maybe aim to get some of them in the game to test.
Thursday, September 5, 2013
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